Good to see the use of UE in this submission, but there are several issues with the actual animations themselves. There's a lot of unnatural leg movement taking place, sliding feet and weighting/timing issues. The 'Fire' anim is far too slow to read as a rifle being shot.( Research real-life weapons etc). The hands aren't attached to the weapon in large segments and very unnatural finger-posing. I would probably recommend producing fewer animations, but working them up individually to a higher level. Look more at how humans move in real life, this will help your performances.
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Good to see the use of UE in this submission, but there are several issues with the actual animations themselves. There's a lot of unnatural leg movement taking place, sliding feet and weighting/timing issues. The 'Fire' anim is far too slow to read as a rifle being shot.( Research real-life weapons etc). The hands aren't attached to the weapon in large segments and very unnatural finger-posing. I would probably recommend producing fewer animations, but working them up individually to a higher level. Look more at how humans move in real life, this will help your performances.